Abducted

Personal project


Male figure modeled in Character Creator

Swimming trunks modeled in Marvelous Designer

Scene and water simulation Cinema 4D

Rendered in Octane

Post processing in Adobe Photoshop

Hard surface modeling exercise from one of my favorite childhood games, LocoRoco for the PSP.


Disc label design recreated in Adobe Illustrator

Modeled in Cinema 4D

Animation looped with Signal from Greyscalegorilla

Post processing in After Effects

Hard surface modeling exercise from one of my favorite childhood games, LocoRoco for the PSP.


Disc label design recreated in Adobe Illustrator

Modeled in Cinema 4D

Animation looped with Signal from Greyscalegorilla

Post processing in After Effects

For the 25th anniversary edition of this album, I decided to create an entire collector's edition boxset with the items I would like to see as a fan. From designing and reimagining the album, to replicating every detail from the original packaging, this project was a mix of different skills that allowed me to push myself and integrate many design fields.


Graphic design in Photoshop and Illustrator

Modeled in Cinema 4D
Rendered in Octane

Editing and post processing in After Effects

Travis Garland is one of my favorite underrated artist, as soon as he announced his upcoming release I knew I wanted to exercise some lettering skills and imagine what this artwork could look like. After many different sketches I landed on this composition, I then modeled and texture the belt buckle using UV maps.


Lettering sketched in Procreate

Vectorized in Illustrator

Buckle modeled and textured in Cinema 4D

UV Maps designed in Photoshop

Rendered in Octane

Post processing in After Effects

As part of a 3D exercise I modeled this scene for the release of Lola Indigo's album El Dragón.


Modeled in Cinema 4D

Rendered in Octane

Post processing in Photoshop

As a hard surface modeling practice, I decided to challenge myself and model an irregular object. The HitClips toy brings be so much joy to this day so when I found it in my childhood home I knew I wanted to give it a try.


HitClips logo and artwork recreated in Illustrator and Photoshop

Modeled in Cinema 4D

Animation loop in Signal by Greyscalegorilla

Rendered in Octane

Post processing in Photoshop and After Effects


As a hard surface modeling practice, I decided to challenge myself and model an irregular object. The HitClips toy brings be so much joy to this day so when I found it in my childhood home I knew I wanted to give it a try.


HitClips logo and artwork recreated in Illustrator and Photoshop

Modeled in Cinema 4D

Animation loop in Signal by Greyscalegorilla

Rendered in Octane

Post processing in Photoshop and After Effects